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Dosbox alttab out return fullscreen
Dosbox alttab out return fullscreen










dosbox alttab out return fullscreen

The second picture shows how a 16:10 game looks in any DOSBox-X which have been released to far, with openglnb and false on a 16:9 monitor with 4K. Compare these pictures: the first picture shows how a 16:10 game looks in DOSBox SVN Daum with openglnb and false on a 16:9 monitor with 4K. When it comes to Jazz Jackrabbit, the level parts are in the format 320:199 (640x398, if you run this game in DOSBox with doublescan), and I can not find a format option equivalent to 320:199 (which could be 2560x1592 in my case) in Windows 10.

#Dosbox alttab out return fullscreen windows 10#

Of course, I can set the image format in Windows 10 to 16:10 (2560x1600 in my case) when playing games in this 320x200 resolution, but in games like Epic Pinball, the formats switch from 16:10 (320x200) to 4:3 (320x240), and unfortunately I do not bother to press the Windows button just to change the format corresponding to specific areas in the mentioned game. It seems to me that output=openglnb and aspect=false constantly stretch the image from 16:10 (for example) to 16:9, 21:9, ie depending on which image format Windows 10 or 11 is set to. It is possible I have no idea about this with free stretch.

dosbox alttab out return fullscreen dosbox alttab out return fullscreen

The free stretch mode is what you see in your original post, which I think applies to almost all outputs except the openglpp and TTF outputs.












Dosbox alttab out return fullscreen